Showing posts with label Bioshock. Show all posts
Showing posts with label Bioshock. Show all posts

Monday, May 7, 2012

PAX East 2012 Overview

The Boston Convention & Exhibition Center is a cool place. It has animal art installations. Like this horse.

And some really big animal art installations. Like this giraffe.














And this year it hosted a really big games installation called PAX East.
This is PAX East.

Well, actually, it's the showroom floor, where all types and sizes of games are on display, from indie to blockbuster studio productions -- most of them future releases yet to be touched by the unwashed masses.

But touch them you can! You can play demos on the showroom floor. You can go over to the LAN and play computer games with top of the line NVIDIA tech.

Do I know what that tech does? No. Did Battlefield 3: Close Quarters look and play awesome? Yes! I got more kills than I usually do playing BF3 Team Deathmatch.

Prefer tabletop gaming? PAX has you covered.

They've got the tables and the games. Bring your crew or meet up with people there.

If it's a type of game, it's at PAX.

But say you're tired of gaming, and bored with all the chances for obtaining swag from the various companies. Say you want to craft something. And you don't want to pay for it.

Well, here are some tables where you can paint something and take it for free.
I don't know what they were - I saw the table from one of the ceiling cross-walks and I never got back to it on the floor. But I liked the concept.

Some of the upcoming games had giant displays. This one let you climb inside and experience getting attacked by Alien's alien. It didn't move or anything. But it looked pretty convincing.

Speaking of moving and convincing:
This Big Daddy's drill arm actually worked! He and his Little Sister were impressive.

In fact, all the costumes in Irrational Games' contest were impressive, as were the cosplayers walking around the convention. Fans put a lot of time, effort and love into their costumes, and it showed.

You don't have to wear a costume to PAX, of course, but if you do attend in one, expect admiration and frequent photo requests.

Where were we? Oh yes.

Other game displays showed only a mysterious front. You had to wait in line for the chance to see inside.

Umm...yeah. Should probably mention that a lot of your time is spent waiting in lines at PAX. It's not surprising. Each game station, each panel room, only contains a finite amount of space and there are a millionbillion people who want to occupy it. Maybe not that many. But you get the idea.

For a chance at the games, you have to wait. For a chance at attending a panel, you have to wait. And for popular panels, you have to get there ahead of time--possibly hours ahead--to make sure you're in the part of the line that fits in.

Had I mentioned that there are panels? Yes, you can not only play games, you can attend panels on games and learn about all sorts of aspects of the game industry.

One intrepid soul actually filmed the Plot vs. Play panel, which was one of the best panels ever (in my fan-girl opinion), and put it up on YouTube. (I already posted it on my blog.)

My favorite panel room was the (nyan) Cat Theatre. 

(This still makes me smile. I am easily amused.)

Here we watched the original Fallout: Nuka Break fan film plus the entire first season of its web series.

They have a Kickstarter running to fund a second season, if you'd like to help out.

A Q&A panel followed, with the cast, creators, and Chris Avellone (who has been intimately involved with Fallout through several apocalypses and whose Obsidian Entertainment created Fallout: New Vegas).

I include this shot (from before the panel started) because you can see Chris Avellone is wearing a PIP-Boy!

It's a totally cool prop and was made especially for him.

Are you all properly jealous yet? ;)

One final observation: You remember the unwashed masses I referred to at the beginning? Attending PAX can mean you run the risk of catching PAX Plague. There always seems to be some type of super-flu which someone inadvertently brings along with them. And it has a very good time. I believe everyone I knew came down with some form of it. Including me. But it was a small price to pay for one of the most fun-filled weekends I've ever had.

Sunday, May 6, 2012

PAX East 2012: Plot vs Play panel



Here are Ken Levine (Bioshock), Chris Avellone (Fallout: New Vegas), and David Gaider (Dragon Age) speaking about the importance of writing, plot, and game mechanics.

Wednesday, February 1, 2012

If Bioshock's Andrew Ryan Wrote Sleaze

Man-Hungry FemaleMan-Hungry Female by Orrie Hitt
My rating: 1 of 5 stars

Had Bioshock’s Andrew Ryan decided to write down his Ayn-Rand-ish diatribes on the wonders of unfettered capitalism, and sprinkle the narration with a few drinking binges and the ogling of girls, it would have been this book.

There is very little sex in the story—and I have no idea who is supposed to be the Man-Hungry Female of the title (she only seems to exist in the cover designer’s imagination).

Our nominal hero is a Jerk. Yes, capital J. Because he's a jerk of olympic proportions. Insensitive. Self-righteous. Chauvanistic. Egomaniac.

The plot is...thin. Hero inherits movie studio, decides to sink all his capital into making a documentary on the horrors of social welfare. The truth must be told! The screenwriter must be slept with!

Cue long boring soliloquies on how free market capitalism rocks. An odd seduction technique, but it works on the heroine. So. If political theory also gets you hot, this is the story for you.

The Kindle edition is formatted atrociously. Typos. Reversed paragraphs. I’d recommend looking for the paperback to read.

View all my reviews

Saturday, October 29, 2011

Solving Bioshock Cats on National Cat Day

Today, October 29, is National Cat Day and to celebrate I shall share with you a partial SOLUTION to the BIOSHOCK Cats Mystery.

Including cats for the player to discover actually IS a game-within-the-game.

While it is still unknown who originally designed the black-and-white cat and put him/her in the original Bioshock, all the level designers of Bioshock 2 participated in finding fun places to stash kitties. And...

We have Steve Gaynor to thank for putting NAMED cats in Minerva's Cave.
All Hail Steve!!

There are THREE cats - one for each level of Minerva's Cave. The names of each feline honor someone important to the development of computing - which is of course very important in the Cave storyline. I found Babbage and Turing, you may remember.

Armed with this information, I set about to find the third kitty on my second playthrough - and discovered:
Lovelace

According to Wikipedia, Augusta Ada King, Countess of Lovelace is recognized as the World’s First Computer Programmer, having written the first algorithm intended to be processed by a machine.
For whose computer did she write this? Charles Babbage’s.

Babbage called her the Enchantress of Numbers and wrote of her in his Passages from the Life of a Philosopher (1864):
I then suggested that she add some notes to Menabrea's memoir, an idea which was immediately adopted. We discussed together the various illustrations that might be introduced: I suggested several but the selection was entirely her own. So also was the algebraic working out of the different problems, except, indeed, that relating to the numbers of Bernoulli, which I had offered to do to save Lady Lovelace the trouble. This she sent back to me for an amendment, having detected a grave mistake which I had made in the process.
Fun facts:
 - Ada was the only legitimate child of the poet Lord Byron.
 - The computer language Ada created by the US Department of Defense is named after her.
 - The British Computer Society awards a medal in her name.
 - There is a movement to have an Ada Lovelace Day (which this year was October 7).

I didn't know any of that, so I am now a better informed person because of Bioshock's dead cats.  :)

Many thanks and virtual cupcakes to Steve for allowing me to interview him on the subject of virtual kitties. He's a wonderful fellow and you can follow his tumblr and his twitter.

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Tuesday, September 13, 2011

Schrodinger the Cat

I stand corrected - there IS a named cat in Bioshock 2.

I was scavenging in the frozen Imago gallery, melting things - as you will when you're scavenging, and I melted a pile of ice to discover another Bioshock cat.

This one was upright, not tipped over. Like a living cat would be, except he's frozen. I moved my reticle to see if any word would come up for this kitty.
And laughed. I found Schrodinger the cat
He's an Easter egg I'd heard about and forgotten, so I was very pleased to have stumbled upon him. (Being frozen, he is both alive and dead at the same time = Schrodinger's cat.)
If the upcoming Bioshock Infinite doesn't have this cat in it, I shall be highly disappointed. 

Friday, September 9, 2011

Cats in Minerva’s Den

The mystery of Bioshock’s cats deepens….

Okay, if you follow this blog, you know that there is one specific dead cat populating both the original Bioshock and Bioshock 2.

No dogs, no other cats. Just one black & white kitty who can be discovered in corners all over Rapture. And who wears solely the designation “corpse” – if anything at all.

Well.

I was playing the Bioshock 2 DLC Minerva’s Den and I found the cat again.

AND THIS TIME IT HAS A NAME:
Babbage Minerva Den web
His name is Babbage!

Much later in the adventure, I found another cat.

I had already jumped through this hole in the floor before I noticed him, so you don't have a good view of the cat's body. But you can see that he, too, has a name.

A DIFFERENT name!

This cat is named Turing!

Now, I immediately recognized that as a reference to famous British codebreaker, computer scientist, mathematician, and father of artificial intelligence Alan Turing.
So I looked up Babbage and - as you may already know - Charles Babbage was a British "mathematician, philosopher, inventor and mechanical engineer who originated the concept of a programmable computer," according to Wikipedia.
So now we know the theme of the cat names in Minerva's Den. But...

HOW MANY CATS ARE THERE?

If you have spotted a named cat in Bioshock, please comment here with the name. It would be interesting to collect them all.

And we still don't know whose idea these cats were.

Yes, the Bioshock cat mystery deepens….

Tuesday, September 6, 2011

Bioshock Cats UPDATE

For all of you who have wondered about the prevalence of dead cats – or rather, one dead cat in particular – in Bioshock, the mystery continues….

Remember my blog post about this cat in original Bioshock? Well, the same cat appears in Bioshock 2. And this time, I have photos. (It’s like the Loch Ness Monster! Pictorial proof!)

Okay, here is your typical Bioshock cat:
Bioshock 2 Cat web















See how it looks like it just tipped over? Not like the icky corpses of people.

That circle you see over its front paws is my PS3 reticle. You’ll notice no descriptive word has come up to identify the being.

Now here is a Bioshock cat you can uncover if you melt a specific pile of ice. This cat appears to have been frozen with some fish and a fisherman (perhaps its owner?).

Frozen with fish web















This time, when the reticle is placed on the kitty, it is labeled “Corpse.” Same as the person.

And here is a kitty in a baby buggy. It is also merely labeled "Corpse."
















In case you’re wondering, there are some models of dogs in Bioshock 2. They’re statues (possibly broken animatronics) located on this museum/ride thing that teaches children why Rapture was necessary. But no real dog bodies. Only real cats.

So the cat mystery continues.

Saturday, September 3, 2011

We all live in a … underwater city that’s not actually yellow


Welcome to Rapture, the underwater city where Bioshock and Bioshock 2 are set.

Although this is one of those Utopias Gone Very, Very Wrong, let’s pretend for a moment that Rapture actually turned out okay.

It’s beautiful, little bathyspheres float you around to different areas, there’s lots of lights and glass – lots of views of the sea life.

Of course, you’re always inside/enclosed (otherwise you’d drown) and there is no sunlight this deep.

So my question for you is this:

Could you live in an underwater city?

Tuesday, August 16, 2011

Bioshock Dead Cats

I'm playing Bioshock (the first one) on my PS3. I'm trotting around. Shooting stuff. Evolving. Y'know how it is.

And I notice there are a lot of dead cats strewn about the place.

Not in piles or anything. And not gory, either. In fact, unlike the people, they look completely fine. Like they just tipped over and fell asleep. There's generally one per floor/section of each area, so if you scavenge--and I scavenge like a boss thanks to Fallout New Vegas--you're going to find a bunch of them.

They're never labelled "cat." If any word comes up at all when you put your reticle thing on them, it just says "corpse."

So I started to think, I wonder if one of the game's developers likes cats. Maybe has a cat like that. Because it's one specific black & white cat.

I can totally see someone sticking their own cat in a game. Probably because it's the sort of thing I'd do. (I did put my pug in a book, after all.)

So as I was sitting through the credits--yes, I sit through all credits, film ones, game ones. What? They're cool.

Anyway, I was sitting through the credits and I saw one fellow thanked his wife and his cats.

The quotes weren't attributed, but I totally want to ask this person if they are responsible for the prevalence of cats in Bioshock.

And thank him for a job well done.  :)